Simpósio Latino-Americano de Jogos

Universal Game Design: Social and Practical Insights

Abelmon de O. Bastos

Resumo
The world is experiencing an “aging population” in many countries. However, the elderly are the first to be forgotten in government programs and industry. Recent studies show that users tend to adhere to a new technology according to their user experience and not according to their age. Therefore to design products properly an investigation about usability is necessary. This investigation would embraces users in varying abilities and disabilities (e.g., deficits in motor control, cognition, vision or hearing), welcoming these new guidelines to the game design. This research project is a draft consisting of two initial stages: (1) bibliographic research to identify best practices in GD focusing on an universal accessibility; and (2) a field research to validate these universal game design guidelines. As a result, we expect an initial guide to good development practices for GD with universal accessibility.

Palavras-chave
universal game design, accessibility, usability, game design guidelines.

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