Simpósio Latino-Americano de Jogos
			
			
Universal Game Design: Social and Practical Insights
				Abelmon de O. Bastos
				
				Resumo
				
			  The world is experiencing an “aging population” in many countries. However, the elderly are the first to be forgotten in
government programs and industry. Recent studies show that users tend to adhere to a new technology according to their user
experience and not according to their age. Therefore to design products properly an investigation about usability is necessary.
This investigation would embraces users in varying abilities and disabilities (e.g., deficits in motor control, cognition, vision or
hearing), welcoming these new guidelines to the game design. This research project is a draft consisting of two initial stages: (1)
bibliographic research to identify best practices in GD focusing on an universal accessibility; and (2) a field research to validate
these universal game design guidelines. As a result, we expect an initial guide to good development practices for GD with
universal accessibility.
Palavras-chave
universal game design, accessibility, usability, game design guidelines.
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