Simpósio Latino-Americano de Jogos

SOFTGAME: Jogo De Tabuleiro Como Material De Apoio À Engenharia De Software

Stela R. Menegon, Luciana B. Frigo, Adriano Oliveira, Eliane Pozzebon

Resumo
Educational games can be used as a tool to assist in the teaching-learning process encouraging students to develop physical and mental skills. Such kits provide a way of putting into practice knowledge obtained in areas involving many concepts, as is the case of software engineering. Thus, considering the software engineering as a pretty theoretical discipline, but very important for computer courses, this work proposes the development of a board game that helps the software engineering learning process, encouraging the student in the classroom. The game brings a theoretical approach to concepts and software engineering methodologies, with questions classified into three levels of complexity divided into four topics: introduction to software engineering, requirements engineering, software production and process models, planning and management designs and quality, including testing, maintenance and evolution. This board game has four pawns, an hourglass, a custom data, a package, a board and its rules. The results obtained with the game SoftGame were satisfactory. It is an uncomplicated game, because it has simple rules. The interaction between the players organized into teams, is the factor that encourages fun and healthy competition between them. By addressing issues related to software engineering, during the game players are encouraged to challenge their knowledge to accomplish the tasks present in this game and come out winners.

Palavras-chave
Jogo de tabuleiro, Engenharia de software, Jogos na Educação, Jogos Analógicos.

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