Simpósio Latino-Americano de Jogos
Modelo de roteiro para narrativas de games educacionais
Deglaucy Jorge Teixeira, Dulce Márcia Cruz, Berenice Santos Gonçalves
Resumo
The narratives embedded in the world of
video games is becoming increasingly
common and significant. Especially as the
playful experience of the player, in order to
increase their engagement with the game.
Frequently and reciprocally, a story that
appears in a video game extends to other
narrative media, including the cinema.
However, this trend is still little explored in
educational games, where the narrative, and
enhance the retention of information can
increase the involvement of the player to
educational content. Given this context, how
to develop an educational game capable of
providing meaningful experiences to explore
the use of narrative together with the
educational content? Through an analytical
survey of exploratory and descriptive
objective was gathered studies on features and
design principles for the development of
educational games, the game as a meaningful
narrative playful interaction and the elements
that compose a screenplay within the universe
in film and digital storytelling. From a
comparative analysis of related studies, we
designed a screenplay model for educational
games narratives able to guide the
development of a game through narrative
structures that can provide significant
recreational experience and freedom as the
experience of playing. So, with that, the game
developed through this screenplay can
promote more learning fun and contribute
effectively with the assimilation of
educational content.
Palavras-chave
game educacional, narrativa,
interação lúdica narrativa, roteiro.
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