Simpósio Latino-Americano de Jogos
EducaAnatomia3D: Jogo Sério para o Ensino de Anatomia do Membro Inferior do Esqueleto Humano
Karolini R. da Conceição, Miguel A. de Oliveira, Robson R. Lemos, Mirieli D. Limana, Cristiane M. Rudolph
Resumo
In the development of new educational technologies,
particularly in the health field, such as computer-aided
diagnosis, medical data visualization, and virtual
environments for training skills in health care, it is
possible to find great opportunities for innovation in
the design of more efficient interactive techniques for
teaching and learning health sciences. The exponential
increase in undergraduate and graduate courses in
health sciences requires advanced materials for studies
in the field. The use of books or anatomical specimens
are not always able to provide a realism that are
addressed by new technological resources. In this
context arises the need for tools that can assist in
teaching and learning in order to qualify health
professionals for the digital and information age.
Therefore, this work aims to present a serious game to
study human anatomy applying the use of Information
and Communications Technology (ICT). For that, it
was developed a serious game composed by an
interactive learning environment using the game
development platform known as Unity 3D. As a result,
it was developed a game called EducaAnatomia3D in
which the interactive environment is divided into two
main parts: a presentation of the content for the study
of human anatomy, focusing on lower limb skeleton,
and a serious game for teaching and helping
knowledge acquisition on anatomy concepts. The unique feature of the EducaAnatomia3D is that based
on the participation of specialists in human anatomy in
the game design the interactive environment allows to
explore and learn specific concepts of the human
skeletal lower limb typically discussed in the context
of an undergraduate course in anatomy which are not
promptly available in general purpose learning virtual
environments for human anatomy.
Palavras-chave
Jogos Sérios, Jogos Sérios na Saúde,
Ambientes Virtuais de Ensino para Anatomia Humana.
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