Simpósio Latino-Americano de Jogos

Jogo de Xadrez com uso de Realidade Aumentada

Alexandre de Matos, Marcio José de Lemos, Olga Yevseyeva, Luciana Bolan Frigo

Resumo
This article represents the chess game in the educational context. In the modern world, where the mobile devices are largely used and the youth is in the constant search of the digital entertainment it is important to bring the technology to the classic games to turn them more attractive for the audience. We propose to introduce some technology into a classic chess game to explain how to play chess game with a help of the augmented reality. The idea is to combine the classic chess game with some augmented reality features to illustrate the rules of the game and

Palavras-chave
jogo de xadrez, realidade aumentada.

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