Simpósio Latino-Americano de Jogos
Jogo de Xadrez com uso de Realidade Aumentada
Alexandre de Matos, Marcio José de Lemos, Olga Yevseyeva, Luciana Bolan Frigo
Resumo
This article represents the chess game in the
educational context. In the modern world, where the
mobile devices are largely used and the youth is in the
constant search of the digital entertainment it is
important to bring the technology to the classic games
to turn them more attractive for the audience. We
propose to introduce some technology into a classic
chess game to explain how to play chess game with a
help of the augmented reality. The idea is to combine
the classic chess game with some augmented reality
features to illustrate the rules of the game and
Palavras-chave
jogo de xadrez, realidade aumentada.
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