Simpósio Latino-Americano de Jogos

Estratégias de Game Design na Educação: uma revisão sistemática da literatura

Samara de Sena, Morgana Niehues, Araci H. Catapan

Resumo
The digital game-based learning is emerging as a trend for education, covering techniques and tools that are already in use in various parts of the world. As part of this trend, the game design is lending creative dynamics for educational contexts, adding dynamism and engagement in contexts that are not necessarily based on playing video games in the classroom. Through a systematic review of literature, this study sought to assess what are the most recurring strategies using game design elements in education. As a result, four thematic axis were mapped and grouped. The first axis includes works that discuss the use of digital games in education in various fields of knowledge. The second axis groups papers describing the use of gamification in learning contexts. The third axis brings together researches about learning by game design. These studies discuss the creation of games by teachers and students and also school curriculum based in game design. The fourth and final axis mapped studies that discuss the design and evaluation process of educational games. It was found that the game design goes beyond the walls of the commercial game producers, with an area of knowledge that offers a rich repertoire of technical and creative possibilities, lending new dynamics to different educational contexts.

Palavras-chave
jogos digitais, game design, gamificação, aprendizagem.

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